Friday, February 16, 2007

Dorkbot DC Meeting Tues. Feb. 20, 2007

Dorkbot DC is a monthly meeting of artists (sound/image/movement/etc.), designers, engineers, students and others in the DC area who are interested in electronic art (in the broadest sense of the term.)

Next Meeting:

Tuesday, February 20, 2007
7 PM - 9 PM (ET) (iCal)
Provisions Library
Suite 200
1611 Connecticut Ave. NW
Washington, DC 20009
(above Ann Taylor Loft)

Google Maps directions
Limited parking on street. Paid parking garage at 20th Street and Florida Avenue.
Metro: Dupont Circle, Q Street North Exit, turn right at the top of the escalator, and cross Connecticut Avenue and Q Street.

Presentations for Next Meeting:

Gail Scott White and Kirby Malone: "Live Movies"

White and Malone are the artistic directors and founders of Cyburbia Productions, a multimedia performance studio which focuses on the collaborative creation of "live movies," syntheses of cinema, theater and music. The company's work employs digital projection, sound technologies, and filmic narrative techniques to construct moving stage pictures and sonic theater, in which live actors interact with animated performers, and emerge from or vanish into projected environments, settings and dreamscapes.

White is an Associate Professor of Digital Arts at George Mason University, where she teaches 3D animation and digital imaging, and serves as Associate Director of the Multimedia Performance Studio (MPS).

Malone is Assistant Professor, InterArts at George Mason University, where he teaches courses including Cyberpunk and Performance Studio, and serves as Director of the Multimedia Performance Studio.

Thomas Edwards: Introduction to the Arduino

Hardware artist Thomas Edwards presents a "Hello World" style introduction to the Arduino, an inexpensive open-source physical computing platform. Based on the Atmel ATmega processor, the board is programmed using a simple language which makes it easy to access its digital and analog I/O systems. It is a great way to become involved in physical computing.

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